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SIMULATIONS β’ REAL-TIME β’ VFX
Check out my latest 3D works and experiments. Dive in and see what Iβve been building lately.
Inspired by the 2D game Mini Militia, this environment was built in 3D using Blender. The pipeline utilizes Nuke for digital compositing and DaVinci Resolve for final video editing and color grading.
Inspired by the cartoon Oggy house, this environment was created in Blender using geometry node setups. The project incorporates Nuke for compositing and DaVinci Resolve for final video editing and color grading.
Inspired by the 2D game Mini Militia, this environment was created in 3D using Blender and custom geometry node setups. The workflow is completed with Nuke for digital compositing and DaVinci Resolve for final video editing and color grading.
Explore a curated collection of production-ready 3D models, procedural assets, and project files. Built for creators, animators, and game developers, every asset is optimized for high visual fidelity and seamless integration into your favorite pipelines.
VIZ LIZER is a specialized freelance 3D art and visual effects studio focusing on procedural simulations, real-time environments, and comprehensive post-production pipelines. Operating at the intersection of technical execution and creative storytelling, every asset and scene is meticulously engineered for real-time engines, cinematic animations, and digital production.
Leveraging advanced procedural nodes in Houdini and geometry node networks in Blender, the simulation workflow focuses on dynamic particle systems, fluid interactions, and physics-driven particle simulations. Detailed surface texturing, gradient maps, and material shading are meticulously painted using Substance Painter. For final delivery, sequences are brought into DaVinci Resolve for ACEScg color grading and high-end video editing, ensuring seamless integration across real-time engines like Unreal Engine and deep compositing workflows in Nuke.